\hypertarget{class_bomb}{
\section{Bomb Class Reference}
\label{class_bomb}\index{Bomb@{Bomb}}
}


\hyperlink{class_collectible}{Collectible} game object for bomb.  


Inheritance diagram for Bomb:\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=4.000000cm]{class_bomb}
\end{center}
\end{figure}
\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
\hyperlink{class_bomb_ad51c51d6948209d6aef1137cf44959bd}{Bomb} (int frame, bool rewindEnabled, FPtype \hyperlink{class_game_object_aeaff64dabb04edd9540f93bf55d899bb}{radius})
\begin{DoxyCompactList}\small\item\em Constructor for bomb. \item\end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
\hyperlink{class_collectible}{Collectible} game object for bomb. 

\subsection{Constructor \& Destructor Documentation}
\hypertarget{class_bomb_ad51c51d6948209d6aef1137cf44959bd}{
\index{Bomb@{Bomb}!Bomb@{Bomb}}
\index{Bomb@{Bomb}!Bomb@{Bomb}}
\subsubsection[{Bomb}]{\setlength{\rightskip}{0pt plus 5cm}Bomb::Bomb (
\begin{DoxyParamCaption}
\item[{int}]{ frame, }
\item[{bool}]{ rewindEnabled, }
\item[{FPtype}]{ radius}
\end{DoxyParamCaption}
)}}
\label{class_bomb_ad51c51d6948209d6aef1137cf44959bd}


Constructor for bomb. 

{\itshape frame\/} Current frame number. When the \hyperlink{class_game_object}{GameObject} was created.

{\itshape rewindEnabled\/} Is the rewind mode enabled.

{\itshape radius\/} Radius of the game object as FPtype. 

The documentation for this class was generated from the following files:\begin{DoxyCompactItemize}
\item 
collectible.h\item 
collectible.cpp\end{DoxyCompactItemize}
